Game guide · KJBANJIA
Learn your way around FreeCell
Look at the complete hand before deciding. Build four suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Return to the explanation when a decision is unclear. For a calm first round, focus on one decision. Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group. Use another round to revisit a decision.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
One thing to notice as you play
A clear plan starts with the current position. Select a face-up card and then the destination pile or Empty slot. Use another round to revisit a decision.
Aim for this result
Build four suit foundations from ace to king. Check the relevant controls before continuing. Work at your own pace.
Start here and follow along
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Move exposed cards onto suit foundations in the stated rank order.
- Undo reverses a choice. New deal shuffles again.
Controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Check the relevant controls before continuing. Keep the active rule in mind.
An example before you play
With two empty cells and no spare empty column, a group of at most three cards can move together. Take the next action only when the current step is clear.
A mistake to avoid
Treat this as a chance to practise one rule. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Use another round to revisit a decision.
Game-specific help
What is the aim?
Build four suit foundations from ace to king. A clear plan starts with the current position. Take the next action only when the current step is clear.
How do I use the controls?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Treat this as a chance to practise one rule. The same rule applies on a phone and on a computer.
Which format is available?
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Take a moment to read the table. Use another round to revisit a decision.
What should I check before a move?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Keep the active rule in mind. Return to the explanation when a decision is unclear.
Can you give an example?
With two empty cells and no spare empty column, a group of at most three cards can move together. Take a moment to read the table. Return to the explanation when a decision is unclear.
What completes a round?
Build four suit foundations from ace to king. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.
Which controls should I use?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Treat this as a chance to practise one rule. Return to the explanation when a decision is unclear.
Which version is played here?
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering. Use the rule sheet as a reference. Take the next action only when the current step is clear.
Does play involve an account or cash?
No. Play is free, without registration, deposits, bets or cash prizes. Before making a move, check the cards in view. Check the relevant controls before continuing.
What completes a round?
Build four suit foundations from ace to king. Treat this as a chance to practise one rule. Return to the explanation when a decision is unclear.