Game guide · KJBANJIA
Lights Out: learn through an example
Use a short break to learn the rhythm of Lights Out. Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Use the example below to understand a decision. Choose a comfortable screen position before beginning. Choose a clear next step rather than rushing through the instructions.
Practice beyond the first move
Read one step at a time and try it on the playing area. Match the instruction to the control you use. Make the next step deliberately.
What you are aiming for
Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable. Keep that objective in view throughout the round. Keep the controls in easy reach.
Making your moves
- Select a light or an unlit tile.
- The selected tile and its orthogonal neighbours switch state.
- Plan flips so that previously cleared rows stay cleared.
- Use Undo to try another approach.
Controls
Use the on-screen controls with a mouse or touch. Read a button’s label before selecting it. Contact us with the game and device if a control does not respond.
Try this example
Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected. Your next round may have a different position, so inspect it before acting. Keep the controls nearby.
Keep this in mind
An unlit tile can still be tapped; it may be necessary to solve the board. Read the feedback to see why an action did not have the expected result. When a decision goes wrong, compare it with the common mistake described below. Start again only when you intend to leave the current round.
Clarifying the way this game works
For a quick reminder, what is the goal of Lights Out?
For clarity: Turn every light off. Every supplied starting state is made by valid flips from an all-off board and is therefore solvable.
For a quick reminder, how do I control Lights Out?
For clarity: Use the on-screen controls with a mouse or touch.
For a quick reminder, what example helps explain Lights Out?
Here is the relevant explanation: Tapping the centre changes five cells. Tapping a corner changes three. Diagonal neighbours are not affected.
On this playing page, what should I watch out for in Lights Out?
For clarity: An unlit tile can still be tapped; it may be necessary to solve the board.
On this playing page, what format does Lights Out offer?
The key detail is this: Play using the solo mode shown on this page. Read the controls before starting a new round.
For this browser game, which play mode does Lights Out use?
Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.
When I return, where should I start with Lights Out?
The key detail is this: Select a light or an unlit tile.
While reading the Guide, do I need an account or a payment for Lights Out?
Keep this in mind: No player account or payment is needed. Game scores are recreational results, not cash prizes.
For my first round, how can I find Lights Out again?
Here is the relevant explanation: Use the Games list or save this game page in your browser bookmarks. The Guide is linked from the playing page.
While learning, how do I report an issue with Lights Out?
Here is the relevant explanation: Use the contact form and include the game name, browser, device and the actions that led to the issue. Do not send passwords or payment details.